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Showing posts from December, 2015

QNanoPainter Available!

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About 2.5 months ago I introduced QNanoPainter  project for implementing custom QQuickItems. We’ve been really busy (and continue to be so) with other things but took now the time to push QNanoPainter publicly available for wider audience in here: https://github.com/QUItCoding/qnanopainter It’s not ready (as software never is), but already quite capable for serious kicking of tires. Just clone it, build with Qt Creator / qmake and run the provided examples. And when you want to try implementing own items, straightforward instructions to get started are available at front-page README . If you dig it and want to assist in improving QNanoPainter, here are few ideas for patches: We have tested QNanoPainter on OS X, Linux, Android and iOS. What’s missing at least is making it work on Windows (with dynamic OpenGL build of Qt). Documentation with QDoc has been started but it’s not complete. There are plenty of ”TODO: Write more documentation here” comments in classes and documentat