It’s not ready (as software never is), but already quite capable for serious kicking of tires. Just clone it, build with Qt Creator / qmake and run the provided examples. And when you want to try implementing own items, straightforward instructions to get started are available at front-page README.
If you dig it and want to assist in improving QNanoPainter, here are few ideas for patches:
- We have tested QNanoPainter on OS X, Linux, Android and iOS. What’s missing at least is making it work on Windows (with dynamic OpenGL build of Qt).
- Documentation with QDoc has been started but it’s not complete. There are plenty of ”TODO: Write more documentation here” comments in classes and documentation could overall be improved and styled.
- Current NanoVG version used is from fork https://github.com/ytsedan/nanovg at bfbac9a35e, with some additions. Custom additions are marked with ”// ### Added”. Some reasons to go with this fork for now instead of upstream are discussed in https://github.com/memononen/nanovg/issues/216. What should be done is to update NanoVG to some latest version, apply additions and test properly. Maybe own NanoVG fork with additions should be maintained?
- Instead of stb_truetype and stb_image code could be ported to use Qt for images and texts. I think at least text rendering would require private Qt headers and additions in Qt side, so may not be that straightforward.
- Bugfixes!
We received some good comments already and hopefully now more & patches when sources are publicly available. I’ll write some more blog posts later, but now.. Clone!