It’s not ready (as software never is), but already quite capable for serious kicking of tires. Just clone it, build with Qt Creator / qmake and run the provided examples. And when you want to try implementing own items, straightforward instructions to get started are available at front-page README.
If you dig it and want to assist in improving QNanoPainter, here are few ideas for patches:
- We have tested QNanoPainter on OS X, Linux, Android and iOS. What’s missing at least is making it work on Windows (with dynamic OpenGL build of Qt).
- Documentation with QDoc has been started but it’s not complete. There are plenty of ”TODO: Write more documentation here” comments in classes and documentation could overall be improved and styled.
- Current NanoVG version used is from fork https://github.com/ytsedan/nanovg at bfbac9a35e, with some additions. Custom additions are marked with ”// ### Added”. Some reasons to go with this fork for now instead of upstream are discussed in https://github.com/memononen/nanovg/issues/216. What should be done is to update NanoVG to some latest version, apply additions and test properly. Maybe own NanoVG fork with additions should be maintained?
- Instead of stb_truetype and stb_image code could be ported to use Qt for images and texts. I think at least text rendering would require private Qt headers and additions in Qt side, so may not be that straightforward.
We received some good comments already and hopefully now more & patches when sources are publicly available. I’ll write some more blog posts later, but now.. Clone!